UX (User Experience), UI (User Interface) and IxD (Interaction Design) more than once without really knowing what they mean. In the best of cases, if you’re one of those who’s already had a first contact with these terms, you may not be very clear about where their differences lie…
And while it is true that we are talking about concepts in the field of graphic design that are closely relat to each other, these are often us interchangeably, giving rise to more than justifi confusion.
If you would like to be able to implement these disciplines on your website and want to have a first approach to them, below we will teach you everything you ne to know to achieve this:
1.-UX / USER EXPERIENCE
UX stands for User Experience , and as its name indicates, it refers to the architect database experience that a user has before visiting our website, during the time they have been visiting it and once the interaction has end.
For this reason, the user is a fundamental key element within UX and, once again, becomes the center of the strategy.
Its importance lies
in the fact that all actions carri out within User Experience are aim at knowing exactly the preferences and behaviours of our users within our website, in order to be able to offer them our content in a way that is comfortable and enjoyable for them. Ultimately, this will not only make them stay on our page for longer, but will also make them return to it whenever they can.
There are various ways to check how satisfactory the experience our ਵਿਸ਼ਾ ਲਾਈਨਾਂ ਆਪਣੇ ਆਪ ਵਿੱਚ ਇੱਕ ਕਲਾ ਹੈ। users perceive on our page is. These can be direct, if they are carri out face to face with the user, or indirect, if the user is allow to interact on their own without the intervention of an external agent.
Internal checks
These are carri out “in person”, which allows us to ask afb directory the user everything we want to know. In this way, we will not only know what actions they perform, but we will also know why:
Interviews
Product Testing
External checks : These allow us to know what actions a user performs, but not the reasons why they perform them.